We have become the mice. And the trap has already sprung.
The Scenario
Taiwan Strait, 2027+. This is the ultimate sandbox of great-power strategy. You step into the role of a national command authority, orchestrating the United States or China in a high-stakes struggle where ideology is just a thin coat of paint over industrial capacity.
Scope
0-20 year horizon. Not a single battle, but a generational conflict. From immediate crisis management to long-term tech races for hypersonics and space dominance.
Every decision is yours—from ordering carrier strike groups to imposing sanctions that undercut the enemy's chip industry. It is uncompromisingly realistic: you feel the anxiety of arcing missiles and the weight of avoiding nuclear escalation.
Why build this? Because most strategy games flatten the real problem: time, logistics, and industrial gravity. AUH is a mirror for decision-making under constraint—meant to be replayed, debated, and used as a thinking tool, not consumed like a story.
The Simulation
Multi-Domain Warfare
The conflict is two-thirds military strategy, one-third economic-industrial fight.
- Kinetic: Air, Land, Sea, Cyber, Space
- Economic: Supply chains, blockades, industrial capacity
- Political: Domestic will, alliance cohesion
High-Level Command
No micromanagement. You are a Theater Commander, not a logistics clerk.
The game operates on a tight decision budget. You make 3–7 meaningful decisions per turn. The simulation handles the thousands of micro-interactions that result.
Plan → Decide → Execute → Learn → Adapt
Victory & Defeat
Map painting is not the goal. Victory is defined by Political Will and Escalation Management.
Crossing red lines (e.g., striking the mainland, using tactical nukes) might win the battle but lose the war by triggering global catastrophe.
Your allies have their own voters. Push them too hard, or suffer too many casualties, and your coalition fractures.
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