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The simulation engine for the trap we're already in.

Deterministic Warfare

Mousetrap is built on a single, uncompromising premise: Same inputs, same outputs.

There are no dice rolls. No hidden RNG. Outcomes are determined by physics, logistics, and doctrine. This makes the simulation Inspectable and Arguable. Every casualty is traceable to a decision. Every victory is explicable in terms a colonel can whiteboard.

Agents & Automation

Complexity is managed, not removed. The engine employs a Four-Layer AI Stack (Observation, Decision, Coordination, Execution) to handle the cognitive load for both players and enemies.

Optional Automation

Delegate routine tasks to specialized agents. Enable an Economic Advisor to manage production queues or a Logistics AI to optimize supply lines. You retain veto power over high-impact decisions.

Agent Orchestration

Agents operate via a structured ActionBatch pipeline. Whether driven by classical algorithms or advanced AI, every decision is validated, coordinated, and executed through the same deterministic engine layer.

Map Engine

Built on a custom PixiJS v8 GPU-driven pipeline for maximum scale and fidelity.

Operational Scale

10km per hex. The perfect balance for theater-wide command decisions.

Infinite Procedural

Viewport-driven generation fills "void" areas with deep sea, allowing unrestricted panning beyond the scenario bounds.

GPU Instancing

Renders 5,000+ units and millions of hexes in a single draw call using custom SDF shaders.

Real-World Geo Data

Integrates DEM & Hillshade tiles for true 2.5D topography that dynamically affects lighting and movement costs.

Simulation Systems

  • Logistics & SupplyYour phone and your drone share supply chains. There is no "civilian economy" separate from the war.
  • Intelligence & Fog of WarISR (Intelligence, Surveillance, Reconnaissance) is a weapon system. You can only target what you can see.
  • One Reality, Many LeversStrategic, Operational, and Diplomatic views are just different lenses on the same canonical GameState.

Powering All Under Heaven: Pacific Long Game.