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Rules as data. Worlds as services. The Army of One.

The Philosophy

We exist to empower one creator, or a team of three, to do what once took forty. The future of tabletop isn't found in corporate IP farms or thousand-page PDFs. It's in intentional games—crafted by small, focused creators who want systems to mean something.

Format is friction. Null Engine treats narrative, systems, and mechanics as interlinked, structured data. Validate your rules. Query your lore. Ship your world.

The Architecture

Crucible

Authoring System

Source control for lore. Compiler for rules. Markdown + YAML frontmatter ensures your game is testable, balanced, and debuggable before it ever ships.

Loom

Runtime Layer

A thin, horizontally scalable service layer. Edge-optimized delivery. Vector search for natural language queries against game content.

Veil

Player Client

The revolutionary "Three Spaces" interface. Story is sovereign. UI disappears until invited. Offline-capable PWA.

Tech Stack

  • ESM-first, TypeScript-powered
  • Edge-optimized delivery
  • CI-verified rule pipelines
  • Real-time state synchronization
  • Vector embeddings for lore

Demonstrated by The Hollowing — our flagship implementation.